ETHAN NELSON
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PORTFOLIO

One idea I believe very strongly in is diversity in knowledge. I believe it is crucial we broaden our horizons and explore new capabilities to grow not only as individuals, but as a society. And that's why I have always taken an active effort to explore new ideas and learn new skills. Here in my portfolio I showcase many projects I've developed which range from level designs, 3D models and artwork, and programming game systems and mechanics. 

LEVEL DESIGNS

Level Design was one of the first aspects that drew me into game development. I was infatuated by the notion being able to create amazing new worlds for people to immerse themselves into. Below are many screenshots from various levels I have created using both the Unity 5 Engine, and the Unreal Engine 4. 

3D Models and Artwork

Programming and Mechanics

The Portal: built inside of Unity, this prototype I developed stemmed from an idea for a game that I am currently developing. It is something I am very proud of which allows player to jump between to different locations within the same scene seamlessly while also being able to actively observe anything on the other side. The illusion here was done using a duplicate camera which mimics the players position. From there, the view from that camera is projected on to a plane within the bounds of the portal using a shader graph, giving the illusion of a doorway to another point in space. This is a concept I am continually exploring and will continue to showcase as I develop it more. 
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